Overview | Suggested Statistics |
Training Information | Level Information
Druids are masters of the natural world. Like the Ranger class,
Druids have the ability to track. This is a useful skill if you ever
get lost and one that is not used as much as it should be. Druids also
have one of the best skills in the land in Barkskin. Barkskin lowers
the druid's armor class or AC by three. This is very helpful skill,
especially if you dislike being whacked by perms repeatedly. Transform
is the last of the Druid's skills. Transform is similar to the
alchemist's transmute, basically changing pipe weeds into a useful item
(as of now the only item transformable is pipe weed). Druids are also resistant to poisons. Druids are a very
difficult class to play. They lack sorely in both HP and MP and they do
not have any offensive buffs to speak of. The saving grace of the druid
class is the fact that they can have very low AC, and thus not get hit
as often as another class would.
Info by Azud
str: 12 dex: 3 con: 3 int: 18 pie: 18 |
Pros:
These are the most common stats, they are similar to a mage's since players like to use their druids
for casting and healing. Druids are similar to clerics as far as attacking, but without the cleric's
vigor casting bonus and less hp/mp. However, you will have a HP penalty due to the low con.
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Cons:
One problem with using these stats is that the druid does not track well without dexterity or
resist-poison well without constitution.
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str: 12 dex: 18 con: 6 int: 15 pie: 3 |
Pros:
Using halfling [help hobbit], these stats give a wide
range of skills. With the dex bonus and barkskin, you not have to tick hit points as
often as other classes might have to.
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Cons:
Slow ticking
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Druid training has been somewhat altered and I don't have the time to investigate.
Levels 1-9 are done at the Druidian Temple in Celduin (marked b on the
Celduin map). 1-6 require no quests.
Level 7: You must get a book of healing. These are dropped in the south
portion of the Shrine of Moradin in Celduin (marked 16 on the Celduin map).
I believe it's dwarven worshippers that carry them.
Level 8: You need a book of herbs, dropped by druid herbalists. They spawn
in Etolos. The best place I found for them is two east, one north of the
training spot, marked 1 on the Etolos map.
Level 9: You're looking for a druidian crown. It's dropped by druid
worshippers. They spawn in Etolos, and generally the best place to find
them is the same place you went to find druid herbalists.
Levels 10-12 are done in Etolos Forest. The training spot is marked 1 on
the Etolos map. These are very easy quests. Go to the herb dealer (marked
8 on the Leviathan Way map). She sells 3 items. Dried herbs cost $3k, and
are the quest item for 10. Mistletoe costs $6k, and is for 11. Level 12's
is the mortar and pestle, which costs $10k.
Training for levels 13+ is done in Parth in the library's Golden Door. It is
marked as "4" on the map of Parth in the map section. There are no items or
keys required.
Level Info provided by Elbryan
Use the Isengard Stat Engine to create your character!
I just thought it might be interesting for people to find out what each specific class' hps/mps are at each level. Providing you
start with 7 con.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
HP |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
MP |
4 |
7 |
10 |
13 |
16 |
19 |
22 |
25 |
28 |
31 |
34 |
37 |
Level
|
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
HP |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
MP |
40 |
43 |
46 |
49 |
52 |
55 |
58 |
61 |
64 |
67 |
70 |
73 |
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For those of you who want to know what statistic will go up at your next level, here is a
table showing which stat raises at a given level.
Level |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
Stat |
pty |
con |
int |
str |
dex |
pty |
dex |
con |
int |
dex |
pty |
con |
Level
|
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stat |
int |
str |
dex |
pty |
dex |
con |
int |
dex |
pty |
con |
int |
str |
|
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