Overview | Suggested Statistics |
Training Information | Level Information
The fighter is an excellent class for experienced players who want a little bit more of a challenge
than the other circling class (barbarians) offer. The training monsters are more difficult, but
can be defeated by using a good weapon.
The only skills fighters have are bash and circle. The real difference between the fighter and the
barbarian is that the fighter begins with 2 mps and gains another 2 per level. With practice fighters
can become unstoppable pkillers with a dual cast/bash.
If you are new to Isengard, or have difficulty getting past level 7, play a barbarian instead of a
fighter. People who don't have access to good armor tend to have a harder time with the fighter's lower hps.
str: 16 dex: 18 con: 6 int: 6 pie: 8 |
Pros:
These are the stats I used for my fighter, Severus. By using the dwarf race, I will have 21 21 9 7 8
by level 12 thus giving me bonuses in str and dex.
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Cons:
Exceedingly slow ticking (especially irritating when trying to get your mp reserve back up.)
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Training to levels 2 through 3 is done in the facility on the east side of Celduin. It is marked as
"J" on the map of Celduin in the map
section. You must battle a half-orc to get the key for the level 2 training room, and a half-goblin to get
the key for the level 3 training room.
Training for levels 4-6 is done in the facility on Main St. in Celduin. It is marked as "E" on the
map of Celduin in the map section.
You must battle a different colored knight for each level of training: blue, green, and red.
Training for levels 7-12 is done in the Finwe facility. It is marked as "G" on the
map of Finwe in the map section.
You must battle several different knights to gain access to the training rooms. To achieve level 10,
you must at that point pledge to the militia organization. You must go to Colonel Arnor in the Celduin
militia barracks (he's in a hidden door). Also, once pledged, you can enter another secret door in Arnor's
room (the armory) and pick up some mithril militia armor, which is slightly better than mithril lamella
armor and a heck of a lot easier to get.
Training for levels 13+ is done in Parth in the library's Golden Door. It is marked as "4" on the
map of Parth in the map section.
There are no items or keys required.
Use the Isengard Stat Engine to create your character!
I just thought it might be interesting for people to find out what each specific class' hps/mps are at each level.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
HP |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
MP |
2 |
4 |
6 |
8 |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
Level
|
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
HP |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
155 |
161 |
168 |
175 |
182 |
MP |
26 |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
48 |
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For those of you who want to know what statistic will go up at your next level, here is a
table showing which stat raises at a given level.
Level |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
Stat |
pty |
int |
dex |
con |
str |
con |
int |
str |
dex |
str |
pty |
int |
Level
|
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stat |
dex |
con |
str |
con |
int |
str |
dex |
str |
pty |
int |
dex |
con |
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