Overview | Suggested Statistics |
Training Information | Level Information
Although monks are no longer as powerful as they were in
previous versions of Mordor, they are still a good
well-rounded class. Newbies really ought to leave monks for
experienced players, as they are difficult to level until they
reach level 14+. A level one monk will hit about 1-3.
Monks wear no armor. Their ac goes down as they level
and they also require dex now, too. This is the formula for a
monk's AC: 10-0.6*level-0.7*dex bonus. Likewise they
wield no weapons (except for the rare ones like mithril jo
sticks which you can find on the weapons page) and the power
of their attacks increase by +1 when they level. Strength also
has a small effect on monks, but not as much as before in
previous versions. It can be difficult up to level 10 as
you still don't hit for more than 12 and you can't touch until
10. I tend to fight more than other monks, but it's just
mainly the way you like to play. I have decent
constitution which aids me in using the touch of death, not to
mention the extra hps I gain while ticking. Constitution
also has another benefit. You can receive an hp bonus when you
level with high constitution, thus if you use low constitution
you will be penalized and gain less hps as you level. If
your planning on being a caster just remember monks have a 5
second casting rate. That means your stuns are going to
have to be powerful.
Touch of death is very similar to the cleric/paladin skill,
turn. It works only on non-undead creatures (turn works only
on the undead) and takes either half or all of the monsters
hps. Yet on perms you will either fail or just take
half. The chance of success or failure depends on your
level and the targets level and your constitution bonus. It can be used from level
10 and above and takes 10 minutes in between attempts.
The monks most useful skill is meditate, which regenerates
hps. It works for 4-15 hps, plus an extra point per level.
Meditate can be used every 2 minutes and like a bard's song,
is useful when you are casting and don't want to take a few
seconds of battle to vigor yourself. You can also do
this while hidden. Also you can meditate and log off
without having to wait, unlike vigging.
Monks can also sneak and cast vigor on others well, which
makes them very good additions to any party. Monks
CAN'T pick locks anymore.
Suggested Statistics
str: 7 dex: 16
con: 17 int: 3 pie: 11
Race: Human (Tycoon) |
Pros:
Starting with 16 dex allows you to have
a little lower AC from the beginning. By
choosing human you receive you receive 18 con
right from the start which will allow you to
receive +7 hps every level and you will also tick
for more hps. Eventually the 26-30 levels
are going to be in, at means at level 26 you will
get a +4 bonus in con. |
Cons: Low strength
means you won't be able to carry much. With
this low of int you won't be able to cast.
You can finally cast iceblade at level 19.
Also with this low pty you will tick like a slug
(40ish seconds per tick). Which hurts considering
you only tick 2/4 mps. You will cast
vigor somewhere around 10-15 eventually. That's low compared
to a monk with more pty. |
str: 6 dex: 17
con: 9 int: 6 pie: 16
Race: Human (Stile) |
Pros:
These are for well... As Stile
puts it "a good caster, middle of the road
monk." These stats will give you a good AC.
You will be able to cast decent and tick fast.
|
Cons: Low strength
means yet again you won't be able to carry much.
Low con means you won't probably be able to touch
creatures higher or at your same level.
Still low int if you want a stunning monk, might
want 18 or higher for a good stunner.
| |
Training Information
Training to levels 2 through 5 is done in the Main St.
facility in Celduin. It is marked as "O" on the map
of Celduin in the map
section. There are no items or keys required.
Training for levels 6-8 is done in the facility just
outside Finwe's east gate. Train in dojo, again there are no
items or keys required.
Training for levels 9-12 is done in Parth along the shore
of Lake Parth. You must go to the monastery, which you
will find northeast, west from shore. You must do battle with several different training
perms. You also cannot take in any items with you. The best
way to kill the monsters is to group with another monk your
same level, because some of the rooms allow 2 players to
enter. That way you spread out the hits and do more
damage each round. Remember to flee! Some of the perms can blind
and are aggressive,
so just take that into consideration when you go in.
Training for levels 13+ is done in Parth in the library's
Golden Door. It is marked as "4" on the map
of Parth in the maps
section. There are no items or keys required.
Level Information
I just thought it might be interesting for people to find
out what each specific class hps/mps are at each level. (Note:
The
hps can change depending on your constitution.)
Use the Isengard Stat Engine to create your character!
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
HP |
17 |
22 |
29 |
35 |
41 |
47 |
53 |
59 |
65 |
71 |
77 |
83 |
MP |
3 |
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25 |
Level
|
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
HP |
89 |
95 |
101 |
107 |
113 |
119 |
125 |
131 |
137 |
143 |
149 |
155 |
MP |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
45 |
47 |
49 | |
For those of you who want to know what statistic will go up
at your next level, here is a table showing which stat raises
at a given level. You can also call this up while on
Isengard, by using help <class> (i.e. help monk).
Level |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
Stat |
dex |
pty |
int |
str |
con |
dex |
con |
pty |
int |
con |
dex |
pty |
Level
|
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stat |
int |
str |
con |
dex |
con |
pty |
int |
con |
dex |
pty |
int |
str |
|
|